Introduction
I first met Marianna Obrist, following a seminar, which she presented at UCLIC in May, 2014. The seminar was entitled: Multi-Sensory Experiences: How we Experience the World and How we design Technology. I much enjoyed Marianna’s seminar, which together with a chat afterwards revealed common interests in understanding human experience/behaviour and its relationship to design. My PhD thesis involved multi-dimensional vision and audition. However, research on the multi-sensory experiences of touch, taste and smell was new to me.
Marianna and I subsequently exchanged e-mails about the research and in particular concerning the way forward and the issues raised. I offered to review two papers reporting this research for the HCI Engineering website, provided Marianna made a specific request.
Here it is:
‘John Hi!
I am requesting a review for the following two papers: Temporal, Affective, and Embodied Characteristics of Taste Experience: a Framework for Design and Opportunities for Odor: Experiences with Smell and Implications for Technology, both published in CHI 2014.
I am particularly interested in the impact of the research on technology design, as it was not only a question, raised following my UCLIC seminar; but also on other occasions. However, I still believe that we need to establish the foundation and vocabulary for the senses of touch, taste and smell. I would like, then, for the review to include both the understanding of the experience of these senses and the application of that knowledge to the design of technology involving HCI. Both the future direction of the research should be considered, including the issues raised. I understand that the IPR of the papers would remain unaffected by the review. Further, that I am in no way obligated to follow any of the suggestions made in the review, although I would certainly read and reflect on them in a way consistent with this request..’
Marianna Obrist.
Opportunities for Odor:
Experiences with Smell and Implications for Technology
Marianna Obrist1,2, Alexandre N. Tuch3,4, Kasper Hornbæk4
m.obrist@sussex.ac.uk | a.tuch@unibas.ch | kash@diku.dk
1Culture Lab, School of Computing Science
Newcastle University, UK
2School of Engineering and Informatics
University of Sussex, UK
3Department of Psychology,
University of Basel, CH
4Department of Computer Science,
University of Copenhagen, DK
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CHI 2014, April 26 – May 01 2014, Toronto, ON, Canada
Copyright 2014 ACM 978-1-4503-2473-1/14/04…$15.00.
http://dx.doi.org/10.1145/2556288.2557008
ABSTRACT
Technologies for capturing and generating smell are
emerging, and our ability to engineer such technologies and
use them in HCI is rapidly developing. Our understanding
of how these technologies match the experiences with smell
that people have or want to have is surprisingly limited. We
therefore investigated the experience of smell and the
emotions that accompany it. We collected stories from 439
participants who described personally memorable smell
experiences in an online questionnaire. Based on the stories
we developed 10 categories of smell experience. We
explored the implications of the categories for smellenhanced
technology design by (a) probing participants to
envision technologies that match their smell story and (b)
having HCI researchers brainstorm technologies using the
categories as design stimuli. We discuss how our findings
can benefit research on personal memories, momentary and
first time experiences, and wellbeing.
Author Keywords
Smell; smell experiences; odor; olfaction; user experience;
smell-enhanced technology; narratives; smell stories;
crowdsourcing; design brainstorming; designing for smell.
ACM Classification Keywords
H.5.2 Information interfaces and presentation (e.g., HCI):
Miscellaneous.
General Terms
Experimentation, Human Factors, Design.
INTRODUCTION
Smell plays an important role for memories and emotions.
Compared to other modalities, memories evoked by smell
give stronger feelings of being brought back in time, are
more emotionally loaded, are experienced more vividly,
feel more pleasant, and are autobiographically older
(ranging back to childhood) [15,33]. Smell is incredibly
powerful in connecting humans to past events and
experiences.
Comment 1There is a need to distinguish a/the smell (noun, that is, what is smelled) from to smell (verb, that is, the act or sensation of smelling). I think the title of the paper, in fact, does this by using the terms ‘odour’ and ‘smell’ and contrasting them with ‘smell experience’. Maybe odour could be used as the stimulus, which evokes the perception of smell(ing). There is also a need to distinguish the perception of smell from the memory of a smell perceived (in the past); but evoked by its present perception. Both need also to be related to ‘smell experience’.These differences are important and need to be made explicit for the support of design.
Matsukura et al. [22] recently proposed the Smelling
Screen, an olfactory display system that can distribute
smells. Earlier work in HCI has proposed other systems that
capture and generate smells. For example, Brewster et al.
[5] developed a smell-based photo-tagging tool, and Bodnaret al. [4] showed smell to be a less disruptive notification
mechanism than visual and auditory modalities.
Comment 2Does ‘smell’ here imply modality (like visual and auditory) or is ‘smell’ what is perceived (and so what disrupts). See also Comment 1for the need of making such distinction explicit and so, clear.
Thus, smell technologies are already emerging.
Our understanding of how these technologies match the
experiences with smell that people have or want to have is
surprisingly limited.
Comment 3There is a need to clarify the use of ‘understanding’ here. Does it mean as used in everyday language or as used in science?
‘Understanding (smell) experience’ in everyday language, that is most generally, means to identify with or to recognise someone else’s experience, as in agreeing with a friend’s assertion, that ‘bitter beer is nasty because it smells’. This provides us all with ‘insights’ into our and others’ experiences (of smell). Is this the sort of understanding and insights you are seeking? If so, an analysis of the every day descriptors of smell experience, in terms of what can and cannot, be said about smell, might prove helpful (also to designers). If not, then further definition of the understanding and the insights, that you have in mind might prove useful.
First, while technologies such as those
mentioned above are often evaluated, the results mainly
concern the perception of smell. The evaluations say little
about the general potential of smell technologies for
humans or their ability to generate particular experiences.
Comment 4
There is a need to clarify rather more the difference between the ‘perception’ and the ‘experience’ of smell(ing). See also Comments 1 and 2.
‘Experience’, as you pointed out in your seminar, is considered generally to be central to the concept of HCI as ‘User Experience’ (see Rogers, 2013). The strength of the concept lies in its inclusivity. Nothing concerning the user is excluded, unlike the more limited concept of ‘usability’, for example. However, experience is a very general term and so needs better definition for it to be operationalised and tested, both of which are preliminary to generalisation – the ultimate aim of HCI research. It might be an idea, then, in future work to consider more exactly what you mean here by the experience, which goes beyond the ‘perception of smell’.
Second, whereas earlier work states that the subjective
experience of smell stimulation is crucial for the success of
a system (e.g., [5]), we are unaware of work in HCI that
studies the subjective experience of smell (though see [17]).
Third, several hundred receptors exist for smell and we
cannot rely on any primary smells to stimulate a particular
experience, as might be imagined for other human senses
[2]. Comment 5Presumably both uses of smell here refer to what is smelled – see also Comments 1 and 2 .
Taken together, these points suggest that we can only
link smell tenuously to particular experiences or emotions.
This limits our ability to design for a spectrum of
experiences.
Comment 6Is this not also true of other (indeed all) modalities, for example, vision and audition? The move from perception to experience and emotion seems problematic for all modalities and they may share many of the same sorts of difficulties, for example, what constitutes an experience or an emotion? How are they related? Is the relationship necessary or contingent? The difficulties corresponding to the answers to these questions should not be underestimated. See also Comment 5.
The present paper focuses instead on experiences and
emotions related to smell and links them to potential
technologies. Inspired by work on user experience [14,34],
we concentrate on personal memorable smell experiences
and their links to emotion. From the focus on experience we
developed design guidance for smell-enhanced
technologies. The goal is to contribute knowledge on
subjective smell experiences and their potential for design.
Comment 7
It would be helpful, if you could say here a little more about what sort of ‘knowledge’ you have in mind and how you conceive of ‘design’. The latter ranges from ‘trial and error’ to ‘specify, then implement’, each with its associated support from knowledge of different sorts. The acquisition of the latter will vary according to the position taken by the researcher. Of course, they may all attempt to diagnose design problems and to specify design solution of users interacting with computers.
This point holds for both the current paper and any further research by others, which builds on this work.
See also Comments 7, 17 and 34.
We collected 439 smell stories, that is, descriptions of
personal memorable experiences involving smell.We
distributed a questionnaire through crowdsourcing, ensuring
a large-scale coverage and variety of smell stories. We
analyzed the stories and identified 10 main categories and
36 sub-categories. Each category was described with
respect to its experiential and emotional characteristics and
specific smell qualities. Besides smell stories associated
with the past (e.g., memory of loved people, places, life
events) we identify stories where smell played an important
role in stimulating action, creating expectations, and
supporting change (e.g., of behavior, attitude, mood). Smell
can sometimes also be invasive and overwhelming, and can
affect people’s interaction and communication. Within the
categories, we identify common smell qualities and
emotions, which support the exploration of opportunities
for design. In particular, we discuss the implications for
technology based on feedback from participants and on a
brainstorming session with HCI researchers working on
smell technologies.
The main contributions of this paper are
(1) an experiencefocused understanding of smell experiences grounded in a
large sample of personal smell stories, which allowed us
Comment 8Issues, concerning the meaning of ‘understanding’ are raised in Comment 3.
(2) to establish a systematic categorization and description scheme for smell experiences, leading to
Comment 9What motivates the particular categorisation and description scheme chosen? It might, for example, be ‘simply descriptive’, that is intended to characterise the phenomena described. However, the interest is, here, in and to what extent it was driven by design concerns or indeed is appropriate to address the needs of the latter – see (3). In turn, this will impact the relationship with the particular design knowledge acquired – see also Comments 7 and 17.
(3) the identification of technology implications by participants,and
Comment 10See Comments 7 and 9, as concerns the research motivation with respect design and design knowledge.
(4) the exploration of design potentialities by HCI
researchers.
Comment 11See Comments 7, 9, and 10 concerning design, design knowledge and so ‘design potentialities’.
THE HUMAN SENSE OF SMELL
The sense of smell is the most complex and challenging
human sense.
Comment 12
This is a very strong and general claim. It could do with a bit more justification, otherwise it seem like ‘special pleading’. The reasons, which follow left me unpersuaded. I doubt there is much difference between the senses, when it comes to complexity. They are certainly all complicated enough, when it comes to including them in design.
Hundreds of receptors for smell exist and the
mixing of the sensations, in particular with our sense of
taste, is immense [2]. The sense of smell is further
influenced by other senses such as vision, hearing, and
touch; plays a significant role for memory and emotion; and
shows strong subjective preferences. Willander and Larsson
[33] showed that autobiographical memories triggered bysmell were older (mostly from the first decade of life) than
memories associated with verbal and visual cues (mostly
from early adulthood). Moreover, smell-evoked memories
are associated with stronger feelings of being brought back
in time, are more emotionally loaded, and are experienced
more vividly than memories elicited through other
modalities [15,33]. No other sensory system makes the
direct and intense contact with the neural substrates of
emotion and memory, which may explain why smellevoked
memories are usually emotionally potent [15].
The emotion-eliciting effect of smell is not restricted to the
context of autobiographical memories. Smell is particularly
useful in inducing mood changes because they are almost
always experienced clearly as either pleasant or unpleasant
[8]. For instance, Alaoui-Ismaïli et al. [1] used ‘vanilla’ and‘menthol’ smells to trigger positive emotions in their
participants (mainly happiness and surprise) and ‘methyl
methacrylate’ and ‘propionic acid’ to trigger negative
emotions (mainly disgust and anger). Interestingly, Herz
and Engen [15] pointed out that almost all responses to
smell are based on associative learning principles. They
argued that only smells learned to be positive or negative
can elicit the corresponding hedonic response and that
people, therefore, should not have any hedonic preference
for novel smells. The only exceptions are smells of
irritating quality that strongly stimulate intranasal
trigeminal structures. Such smells often indicate toxicity.
While neuroscientists and psychologists have established a
detailed understanding of the human sense of smell, insight
into the subjective characteristics of smell and related
experiences is lacking.
Comment 13See earlier Comments 3 and 8, concerning the differences between everyday day and scientific meanings of understanding.
The exploration of this subjective layer of smell is often understood as going beyond the
interest of these disciplines, but is highly relevant for HCI
and user experience research.
Comment 14
If so, you should define the supposed differences of what is lacking in scientific research, that is, ‘subjective characteristics of smell’ and ‘related experiences’. Also, is ‘going beyond’ a claim about the scope or about the level(s) of knowledge (or indeed both). See also Comments 1, 2, 5 and 6.
SMELL IN HUMAN-COMPUTER INTERACTION
Ten years ago, Kaye [17] encouraged the HCI community
to think about particular topics that need to be studied and
understood about smell. While some attempts have been
made to explore smell during recent years, the potential of
smell in HCI remains underexplored.
Comment 15
Say relative to what, the potential of smell technology remains under-explored in HCI? The current state of smell technology seems at best modest. Its potential with respect to HCI design may be likewise. We should keep an open mind. See also Comment 12 on complexity.
Most work on smell in HCI focuses on developing and
evaluating smell-enhanced technologies.
Comment 16The use of ‘enhanced’, here, is interesting, because it implies the notion of a design problem and design solution. The difference between the two is presumably ‘better’ (that is, enhanced) performance of some sort. This is, of course, important for evaluation of the enhancement, more generally.
Brewster et al. [5]
used smell to elicit memories, and developed a smell-based
photo-tagging tool (Olfoto). Bodnar et al. [4] showed smell
to be less disruptive as a notification mechanism than visual
and auditory modalities. Emsenhuber et al. [9] discussed
scent marketing, highlighting the technological challenges
for HCI and pervasive technologies. Ranasinghe et al. [24]
further investigated the use of smell for digital
communication, enabling the sharing of smell over the
Internet. More examples of smell-enhanced technologies
can be found in multimedia applications [13], games [16],
online search interfaces [19], health and wellbeing tools
(e.g., http://www.myode.org/), and ambient displays [22].
The exploration of smell-enhanced technologies is mostly
limited to development efforts and the evaluation of users’
smell perception of single smell stimuli. The smells used
are often arbitrary and not related to experiences. This is
because of the lack of knowledge pertaining to the
description and classification of smells required for HCI
[17]. Kaye points out that “There are specific ones [classification and description schemes] for the perfume,wine and beer industries, for example, but these do not
apply to the wide range of smells that we might want to use
in a user interface” (p. 653). Thus, previous work has a
general and quite simple usage of smell.
Comment 17It would be interesting to know if, and how, this work has been or might be built on by other researchers. Was it of influence in the present case? See also Comments 7, 9, 10, and 11, concerning design.
THE POTENTIAL OF STUDYING SMELL EXPERIENCES
In contrast to the work reported above, the present paper
focuses instead on experiences with smell and links them to
potential technologies. We do so through stories of
experiences with smell. Stories are increasingly used within
user experience research to explore personal memories of
past experiences, but also to facilitate communication in a
design process [3,34]. Stories are concrete accounts of
particular people and events, in specific situations [10],
Comment 18
Stories may be ‘concrete’; but they are also abstract, in the sense that they very often (maybe always) have meaning. Without the latter at all, they are hardly ‘stories’ (although they may be sensory experiences). The truth of the stories is, of course, here unvalidated, as are the memories at the time of perception and the reports of the memories, at the time of recall. This uncertainty needs to be carried forward into the research in some way and especially as concerns the conclusions. Otherwise, the reader may be misled as to the actual state of affairs described and the description itself. When participants make claims about the relationship between a smell and an emotion, the claim is a (subjective) description (and no more or less). There is no corroborative evidence of the claim. See also Concluding Comment.
and
are more likely to stimulate empathy and inspire design thinking than, for example, scenarios.
Comment 19
This is a strong claim and needs more justification, than that given here. Also, scenarios and histories both have their own strengths and weaknesses. Were scenarios seriously considered, as a means for conducting the data gathering?
STUDY METHOD
We asked a large sample of participants to report smell
experiences that were personal and meaningful.
Comment 20See Comment 18, concerning the concrete and abstract aspects of stories with respect to their meaningfulness. Also the Concluding Comment.
We refer to the description of these experiences as smell stories. These
stories were captured through a questionnaire described
below, which included inspirational examples of smellenhanced
technologies at its end. Based on the examples we
asked participants to reflect on their experience and future
technologies. The rationale of this approach was to begin
from smell experiences that matter to participants, instead
of starting from an application or a particular technology.
Comment 21
The rationale is good, as far as it goes; but does not address the issues raised in Comment 18. The latter must, at least be taken as qualifications of some sort, especially as concerns the conclusions. See also Concluding Comment.
Questionnaire
We created a web-based questionnaire consisting of six
parts. We started with an open question to stimulate the
report of a personal memorable smell experience. This was
followed by closed questions aiming to elucidate the
relevant emotional and experiential characteristics, as well
as the smell qualities. Participants could freely choose the
story to report. The questionnaire was administered through
a crowdsourcing platform to obtain a large sample of smell
stories. Crowdsourcing provides valid and reliable data [20]
and has been used for capturing user experiences [31].
Comment 22This is a very general rationale and is acceptable as such; but it also needs particular tailoring to the present case, in order to show how the information obtained is of the kind sought and why we might have confidence in the latter relationship. See also Comments 18, 21, and the Concluding Comment.
Part 1: Smell Story
The smell stories were elicited through an initial exercise,
where participants were asked to think about situations and
experiences where smell played an important role. The aim
was to get participants into the right frame of mind and
sensitize them to smell. Next, participants were asked to
describe one memorable smell experience in as much detail
as possible, inspired by the questioning approach used in
explicitation interviews [23]. This questioning technique is
used to reconstruct a particular moment and aims to place a
person back in a situation to relive and recount it. Part 1 of
the survey was introduced as follows: Bring to your mind
one particular memorable moment of a personal smell
experience. The experience can be negative or positive.
Please try to describe this particular smell experience in as
much detail as possible. You can use as many sentences as
you like, so we can easily understand why this moment is a
memorable experience involving smell for you.
Participants were asked to give a title to their story
(reflecting its meaning) and indicate if the experience was
positive, negative, or ambivalent (i.e., equally positive and
negative). They were also asked to indicate how personally
relevant the experience was (from ‘not personally relevant
at all’ to ‘very personally relevant’).
Comment 23Again, it would useful to have the rationale, which relates these questions to the knowledge that the research intended to acquire. See alo Comments 7, 9, 10, 11 and 16.
Part 2: Context
Part 2 asked participants to give further details of their
reported experience via open and closed follow-up
questions. There were four questions on the context of the
described experience, including the social context (who else
was present), the place (based on the categories used by
[26]), the location (as an open field), and the time when thereported experience took place (days, weeks, months, or
years ago).
Comment 24As noted earlier (Comments 18 and 21 ), the correctness/truth of the responses, here, cannot be checked or indeed corroborated or in any other way cross-referenced. Any conclusions need to reflect these concerns, for example, by way of caution. See also Concluding Comment.
Part 3: The smell
Specific questions on the characteristics and qualities of the
smell were asked in Part 3. Participants characterized the
smell itself using a list of 72 adjectives (i.e., affective and
qualitative terms) derived from the ‘Geneva Emotion and
Odor Scale’ (GEOS) [7]. Participants could also add
descriptions to characterize the smell in an open feedback
box. In addition, they rated the smell with respect to its
perceived pleasantness, intensity, and familiarity.
Part 4: Experienced emotions
In Part 4 participants had to describe how they felt about
the experience as a whole, using a list of affective terms
(101 in total). They could go through the list and tick the
words that best described their emotions during the
experience. The words were derived from Scherer [27].
Participants could also add their own words in a free-text
field.
Part 5: Smell technologies
After the participants had selected, thought about, and
described a particular smell episode, Part 5 linked their
personal experience to technology. The participants were
engaged in a envisioning exercise inspired by work on
mental time travel [30]. They were shown six inspirational
examples of smell technologies, namely: Olfoto: searching
and tagging pictures (CHI, [5]); Smelling screen: ambient
displays (IEEE, [22]); Digital smell: Sharing smell over the
Web (ICST, [24]); Scent dress: interactive fabric with smell
stimulation (http://www.smartsecondskin.com/); Mobile
smell App: iPhone To Detect Bad Breath and Other Smells
(BusinessInsider 01/2013), and Smell-enhanced cinema:
Iron Man 3 Smell-Enhanced Screening (Wired 04/2013).
These six technologies cover areas of relevance for HCI
(mobile, ambient, wearable, personal, and entertainment
computing), give realistic examples of smell technologies
from research, and include recent, commercial examples.
We asked the participants to imagine any desirable change
that future smell technology might make (or not) with
respect to their personal smell experience.
Comment 25Change here presumably implies enhancement and so better human (smell)-computer interactions, for example, performance of some sort. See also Comment 16.
We asked them the following questions: (1) How could your experience be
enhanced? (2) What technology are you thinking about? (3)
Why would such a combination of your experience and the
technology be desirable, or why would it not?
Comment 26Again, ‘desirable’ invokes the idea of enhancement and performance and can be linked to the notion of design solution (and so design problem). See also Comments 7, 9, 10, 16 and 25. The issue is important, as it is central to evaluation of smell technology designs.
Finally, the participants could express any other ideas for smell
technology in a free-text field.
Part 6: Personal background
At the end of the questionnaire, participants answered
questions on their socio-demographic and cultural
background. The goal was to try to identify any
geographical and cultural influences on smell attitudes (as
found by Seo et al. [29]). The participants were also asked
to assess their own smell sensitivity.
All the questions, except for those on demographics, were
mandatory. On average, the survey took 16 minutes to
complete (SD = 7.57 minutes). Participants received US$
1.50 for completing the questionnaire, corresponding to an
hourly salary of 5.63 dollars.
Comment 27I was surprised how short a time participants took to complete the questionnaire. Were the researchers too? If so, any particular reason or additional comment?
Collected data and participants
A total of 554 participants began the questionnaire. Of
these, 480 completed the questionnaire and answered three
verification questions at its end. These questions required
participants to describe the purpose of the study without
being able to go back and look at the earlier questions or
guidelines. After data cleaning, 41 stories were excluded.
Fake entries (n = 11) were identified immediately, while
repeated entries (n = 10), incomplete stories (unfinished
sentences; n = 6), and incomprehensible stories (which did
not make sense on their own; n = 14), were excluded
iteratively throughout the coding process. This left us with
439 smell stories.
Comment 28Is this par for the course? Is it about what was expected? Are there any implications for the conclusions?
At the time of the study, all 439 participants (52.8% female)
lived in the US; most had grown up in the US (95%). The
participants’ age ranged from 18 to 67 years (M = 31.5, SD
= 10.0). A majority of participants (84%) indicated being
sensitive to smell (rating 4 or higher on a scale from 1 to 5).
Data analysis
The analysis process followed an open and exploratory
coding approach [25]. Two researchers conducted the
qualitative coding process. After coding an initial 25% of
the stories, two more coding rounds (to reach 33% and then
50% of the data), led to the establishment of an agreed
coding scheme. The coding scheme contained 10 main
categories and 36 sub-categories, and a category entitled
‘not meaningful’ for cases where smell did not seem to
have any relevance in the described experience. Based on
this coding scheme, one researcher coded the remaining
50% of the data, and the second researcher coded a subsample
of 25% of that data, resulting in a good inter-coder
agreement (Cohen’s kappa of κ = .68) [12].
Comment 28But as expected? Good enough (for what)? An additional comment would be informative here.
Follow up design brainstorming
In addition to the feedback from our participants,
Comment 29‘Feedback’ seems an odd choice of term to use here. Do you have any particular meaning in mind? Otherwise, ‘responses’ or ‘information’ might be better, since more neutral. It would stop the reader from unnecessarily looking for inappropriate, additional meanings, if none are intended.
we also explored the design value of the smell stories with experts
in the field. We organized a two-hour design brainstorming
session with three HCI researchers, two working on smell
technologies and one working on advanced interface and
hardware design. None of them were from the same
organization as the authors and none were familiar with the
details of the study before the session.
The brainstorming session aimed to share and interpret the
smell stories and followed four stages [11]: (1) prompting,
(2) sharing, (3) selecting, and (4) committing. We selected
36 stories (one representative story for each sub category)
as brainstorming prompts. All 36 stories were printed on A6
sheets (including the story title, the smell story, context
information, and personal background). Each researcher
was asked to read through the stories individually before
discussing them together. They were asked the same
questions as our participants (e.g., how they might imagine
a connection between the experience and technology). Each
researcher chose the most interesting/inspiring stories to
share with the group, then they generated ideas as a group,
and selected three to four ideas to be developed in more
detail. The outcome of the brainstorming session is
presented in the implication section, after the description of
the findings from the smell stories.
Comment 30
This is an interesting method structure; but it would be helpful to have more rationale for the decisions taken.
It is also essential to provide examples of the data for the reader to appreciate the smell stories and the brainstorming data, as you do later in the paper. I have tried to answer the questions myself given to both groups; but feel more confident, as to the form of the actual data collected, after reading the examples.
FINDINGS ON EXPERIENCES WITH SMELL
In the following sections we present our findings according
to the 10 identified categories. The 439 smell stories were
organized via their primary category, as agreed by the
coders. This categorization does not define a strict line
between the categories, as they are not wholly independent,
but it does enable us to organize the material and generate a
useful dataset for design.
Comment 31Add criteria, here, for this claim. See also Comments 7, 9, 10, and 23.
Below we provide for each category a rich description of the particularities of the
stories, excerpts from example stories, and their associated
smell qualities and emotions. Each category also contains
information about the participants’ own rating of the stories
as positive, negative, or ambivalent.
Category 1: Associating the past with a smell
This category is the largest and contains 157 stories. In
these stories, the participants described a past experience in
which a smell was encountered during a special event in life
(e.g., ‘Wedding Day’, ‘New House’), at a special location
(e.g., ‘The Smells of Paris’, ‘Grandma’s House’), or as part
of a tradition (e.g., ‘The Smell of Thanksgiving’ or
‘Christmas Eve’). In these stories the smell was described
as having a strong association to those particular moments
in the past, with no actual smell stimulus in the present. A
particularity of this category is the distinction between
stories describing personal memorable events versus
personal life events (e.g., ‘Disneyland’ versus ‘When my
mother died’). Smells were also associated with personal
achievement/success (e.g., ‘Scent of Published Book’,
‘New Car Smell’) and other important episodes of change,
such as “‘Fresh Start’: I was taking a job in a new city. …. I
took a plane trip across the country and the moment I took
a step off the plane and took a deep breath will always stick
with me. It felt so clean and the air actually smelled fresh
and new” [#488]. Within this story, the qualities of the
smell were for instance described as fresh, energetic, and
invigorating. Some of the emotions experienced at this
moment were courageousness and excitement. Although
this category is dominated by positive experiences (n =
127), negative experiences were also reported (n = 27),
such as ‘Car Crash’.
Category 2: Remembering through a smell
The 40 stories in this category described a recent
experience of a smell, which reminded participants about
past events, people, locations, or specific times in their life.
In contrast to the previous category (where stories describe
a direct link from the recollected past smell to the present;
e.g., the smell of ‘Grandma’s House’), this category
contains stories that describe an indirect link from the
present experienced smell stimulus
Comment 32
‘Smell stimulus’ meaning is very clear here. See also Comments 1, 2, and 5 .
to the past event, person or place (e.g., the smell of chocolate cookies as sudden
reminder about grandma). Most stories in this category
contain reminders of childhood described as ‘sweet’,
‘reassuring’ and ‘nostalgic’ with respect to the qualities of
the smell. A sub-set of stories in this category (n = 10) also
highlight the particular power of smells to take a person
back in time. The description of such a flashback caused by
a sudden smell stimulus was described as: “‘My first love’:
It was the next day, when I was walking through the local
Macy’s that I smelled something that threw me back into
that situation, I could feel and see everything that had
happened the day before when I smelled a perfume in the
store” [#630]. Some of the qualities used to describe the
smell were attractive, erotic, and fresh. The experienced
emotions were described as amorous, aroused, excited,
hopeful, and interested. The stories in this category were
mainly positive (n = 37), except for three.
Comment 33It would be useful somewhere to provide the criteria, by which a description was characterised as an ’emotion’. The latter is notoriously difficult to pin down. See also Comments 18 and 21.
Category 3: Smell perceived as stimulating
The 62 stories in this category described experiences with a
unique, mostly unknown smell (all stories, except one, were
positive). The smells arose from different sources, such as
perfume, food, and nature. A particularity of this category is
the quality of ‘first time’ encounters with a smell across all
origins. One participant described the first time he was at a
beach: “The smell was very different from anything I had
ever experienced before. At first I was kind of grossed out
by the smell, but I grew to love it” [#921]. Another
participant described the smell of a tornado experienced for
the first time: “It was similar to the smell before rain but
had a certain sharpness to it, as if to warn of the incoming
danger. I felt like I knew this smell but at the same time, it
felt foreign to me. It wasn’t a bad smell, it was just slightly
unfamiliar” [#713]. The smell qualities and experienced
emotions were often described with mixed attributes (e.g.,
heavy, imitating, and stimulating; attentive, serious, and
calm), but still rated as positive experiences by participants.
Most of the other stories in this category reported on the
first experiences with food (e.g., ‘Slice of Heaven’) and
nature (e.g., ‘Grass’), and were described as desirable,
fresh, or pure, and provoked feelings of happiness at the
moment they occurred. Although specific memories were
established, including unique new associations (e.g.,
‘Tornado smell’), the stories in this category did not evoke
the kind of strong connections to the past as described in
Category 1 and 2.
Category 4: Smell creating desire for more
This category contains 48 stories (45 positive). Key to these
stories is that the smell grabbed the persons’ attention
unexpectedly. The smell was either associated with food
(triggering appetite), nature (triggering curiosity), or the
scent of other people (triggering attractiveness), which
motivated one to do or get something. In some stories smell
was described in relation to the sensation of newness (e.g.,
“‘The sweet smell of CPU’: …There was the smell of the
cardboard boxes it all arrived in, the smell of new metal–
perhaps it was a combination of these and other things, but
when the building was complete there was just a singular
smell that was unique to a new computer built by my own
hands” [#685]). The qualities of the smell in this story
included beneficial, heavy, sophisticated, energetic, and
pleasantly surprising. The experienced excitement was
expressed through words such as confident, delighted,
enthusiastic, impressed, or triumphant. This category also
contained one story where the smell at a funeral stimulated
reflection in the moment (e.g., ‘The scent of moving on’).
The story was rated as a positive experience and at the same
time the smell was described as clean, penetrating, and
persistent, and the participant indicated that she was afraid,
anxious, discontented, sad, tired, and uncomfortable.
Despite the negative situation described in this story, the
smell gave hope and a desire to live and move on, looking
into the future in contrast to the stories in Category 1 and 2.
Category 5: Smell allowing identification and detection
This category captures the enabling role of smell in certain
situations, such as allowing one to identify or detect a smell
(e.g., “‘Gas leak’: I was cooking something on a gas stove
and went out for a few minutes. When I came back, the fire
was extinguished but the gas was still on. My roommate
was sat at the table doing schoolwork, completely oblivious
to the poisonous gas that was filling the room. I told him to
get the hell up and open the windows and doors” [#951]).
The qualities used to describe the smell were distinguished,
penetrating, dirty, and light. The emotions related to this
situation were described as anxious, conscientious,
confident, and serious. Although the category is rather
small (n = 11), the lesson to be learnt from the shared
stories was the immediacy of the smell, allowing the
participant to act or prevent something.
Category 6: Overwhelming power of smell
This category includes 37 stories where the smell
overwhelmed the person in a positive way (n = 5; e.g., ‘The
Chocolate Factory’) but predominately in a negative way (n
= 30; e.g., ‘The Smell of Death’). In the latter case, people
described the smell as something disturbing, as something
that hit them suddenly on their way or during an activity. A
subset of the stories was recounted as traumatizing, so that
the person could still vividly remember the particular
moment in the past although years have passed and no
recent similar smell stimulation had occurred unlike in
Category 2 (e.g., “‘Visit to a local county jail’: My guide
warned me ahead of the time that it was going to be a little
foul in there, but nothing could have prepared me for the
obscenely acrid stench of hundreds of men crammed into
every available space of the jail, right down to windowless
storage rooms converted into more cells. … For days
afterwards, I couldn’t shake the smell…. There weren’t
enough showers to take it away. It’s been several years
since then, and my memory of that smell is just a strong as
ever” [#604]). In this category, the qualities of the smell
were described as heavy, penetrating, dirty, or sickening.
Amongst others, the experienced emotions were described
as alarmed, anxious, distressed, frustrated, or
uncomfortable. In contrast to Category 1 and 2 (where the
smell was associated with an event from the past or
triggered a specific memory), Category 6 is about the smell
as such during the experience and not about the memory
associated with this smell. As opposed to the first two
categories, in most stories forgetting – not remembering –
the smell was the key element.
Category 7: Smell invading private and public spaces
All the stories in this category (n = 32) described an
experience where one could not get rid of the smell. The
smell invaded private and public spaces. In contrast to the
previous category, the smell entered the person’s personal
space (the person did not enter the space where the smell
already existed) and took over the space. The loss of control
over the smell was linked to the lingering quality of the
smell (e.g., “‘Don’t want to smell that twice!’: I woke up
one morning suddenly confused and was hit with an odor so
horrible I couldn’t figure out what it was. … It was not like
the smell you get a whiff of when a skunk stinks up the
outdoors” [#530]). In the story the power of the smell,
causing them to leave the house for several hours, was
described with qualities such as foul, nauseous, penetrating,
and persistent. One of the experienced emotions was
surprisingly ‘amused’, however it was overruled by other
emotions including annoyed, anxious, disgusted, taken
aback, and uncomfortable. Despite the glimpse of humor in
some stories, this category mainly contains negative
experiences and underlines the power of the smell with its
sudden and lingering qualities.
Category 8: Social interaction is affected by the smell
Within this category, smell was related to a person’s own
smell or to the smell of others. Smell negatively affected
the interaction among people and their togetherness (e.g.,
“‘Dragon breath teacher’: Once a teacher yelled at me
during class. She got so close up into my face that I could
smell her bad breath. This made the experience much worse
because I wanted to get up and walk away but she was
grabbing me to keep me focused on her while she was
talking” [#744]). The smell qualities were described as
nauseous, penetrating, and sickening, and caused negative
emotions experienced as bitter, distressed, or insulted.
Despite frequent interactions among people, this category
only contains 11 stories. This set of stories (overall negative
experiences, apart from two) contains interesting elements
with respect to a person’s own awareness of body smell and
the overbearing effect of other peoples’ smell on one’s
comfort.
Category 9: Smell changes mood, attitude and behavior
This category contains 23 stories, which underlined the
power of smells to change a person’s mood, attitude, or
behavior. Stories reported the active regulating effect of
smells with respect to mood, but mostly (n = 14) the change
of behavior due to smells (e.g., ‘Accidental vegetarian’ or
‘Saved by the Smell!’). One story showed the active usage
of smells to change one’s mood. A participant had recently
been divorced and reported on the day her husband had
moved out: “‘White Lilac Sheets’: “I made the bed with my
lilac sheets and the atmosphere changed. I still remember
that scent and how I felt on that day. I was going to be
okay. The room didn’t look or feel or smell lonely anymore.
It looked and smelled fresh and clean and lovely and a bit
romantic and it was mine” [#526]. The qualities of the
smell were described as fresh, reassuring, and spring-like,
while the experienced emotions were determined, hopeful,
longing, tense, but also worried. Overall, the stories in this
category were reported as mainly positive (n = 12)
experiences, but also as negative (n = 7) and four stories
were rated ambivalent, neither positive nor negative.
Category 10: Smell builds up and changes expectations
This category shows the potential of smell to build up
expectations and to surprise. In the former case (11 stories)
the smell was building up expectations until the actual
contact with the trigger, such as food or a perfume (e.g.,
“‘The Smell of Hungry Anticipation’: “I was trying a new
soup for the first time. When it was brought to the table, the
soft smell of rosemary immediately hit my nostrils. …It
complimented the taste of the soup and built anticipation”
[#585]). The smell was described as mouthwatering,healthy, and pleasantly surprising, and was further related
to emotions such as conscientious, expectant, and relaxed.
In other stories (n = 7), expectations were exceeded to the
extent that they surprised and diverted anticipations (e.g.,
‘PomVinegar Surprise’: “I could smell the pomegranate
and vinegar from about 10 steps away, and it was a very
pungent (thought not unpleasant) odor. I almost felt my
nose becoming runny and took out a tissue. When I tasted
the dish, however, the taste wasn’t nearly as sour as I
expected it to be from the smell” [#542]). The smell in this
story was described as distinguished and penetrating, and
was associated with emotions such as attentive and excited.
Key quantitative facts behind the smell stories
While the above-described categories can be used as an
inspiration and as a starting point for exploring design
opportunities for smell in HCI,
Comment 34This claim should be made earlier in the paper, as well as here, so as to avoid the reader considering other design support options to be the paper’s aim. See also Comments 7, 9, and 10.
In addition, how do the researchers consider that designers might carry forward their work in practice for the purposes proposed? Designers tend to start with problems or solutions (theirs or others’). Here, however, the starting point for ‘inspiration’ or ‘exploration’ is an extensive and complex set of data, for which corroborative evidence has yet to be established. The point here is not that, it cannot be done; but rather how it might be done. See also Concluding Comment.
our quantitative data provides additional background information. Below, the
key quantitative information across all the collected smell
stories is summarized. The majority of the 439 collected
stories were positively valenced (n = 296), 112 were
negative, and 31 were ambivalent. On average, negative
stories tended to be slightly longer (M = 90 words) than
positive stories (M = 79 words), but the difference is
statistically not significant (U = 14600, p = .063, r = .09).
Contextual information
Most stories occurred in a context where one or more familiar persons were present (64.2%)
or where participants were alone (21.6%). The presence of
one or more strangers was reported less frequently (8.7%).
With regard to location, most of the experiences happened
at the participant’s or a friend’s home (38.1%) or in a public
building (20.7%). Quite a few participants reported that
their experience took place in the streets or another public
space (14.4%), in a natural setting (7.3%), or at work
(6.4%). The remaining participants (13.2%) indicated other
places (e.g., stranger’s home). On average the reported
experiences occurred 8.7 years ago (SD = 10.3), ranging
from 1 day to 58 years ago.
The qualities of smell
The most frequent smell qualities
reported in positive stories were pleasant (60%), fresh
(42%), sweet (38%), clean (31%), and mouthwatering
(30%). Smells in negative stories were described as
unpleasant (62%), penetrating (55%), heavy (54%), foul
(53%), and nauseous (51%). In ambivalent stories the smell
was perceived as fresh (39%), pleasant (32%), mouthwatering
(32%), attractive (26%), and penetrating (23%).
Experienced emotions
When asked to describe how they felt during their experience, participants’ used the affective
terms happy (63%), pleased (53%), joyous (42%), delighted
(41%), and excited (39%) in positive stories and
uncomfortable (55%), disgusted (51%), distressed (43%),
miserable (42%), and taken aback (29%) in negative stories.
Ambivalent experiences were most frequently described as
happy (42%), excited (39%), enthusiastic (35%), joyous
(32%), and serene (29%).
An overview of all 10 categories and 36 sub-categories
including qualitative and quantitative information
(including a full example for each sub-category, used in the
design brainstorming session) is provided as supplementary
material. All smell stories and related qualities of smell,
experienced emotions, and context information, are also
available at www.multisensory.info for further exploration.
IMPLICATIONS FOR TECHNOLOGY
This study focused first on experiences and second on the
implications for technology. This section turns to
technology. Below we summarize the feedback from the
participants on how technology would fit with their
experience, and describe input from a brainstorming session
with HCI researchers working on smell technologies and
advanced interface and hardware design, based on a sub-set
of the smell stories (one from each sub-category).
Ideas for technology from participants
Below we summarize the six areas and ideas for desirable
future smell technologies mentioned by participants in Part
5 of the questionnaire:
(1) To share smells with family/friends: allow one to
participate in a family event through remote smelling; share
smells of special moments such as the smell of a newborn
baby with distant relatives; share smells with people who
they know would appreciate it (such as through social
media); allow capturing and sharing of smells to create a
common understanding where you can’t explain it.
Participants also desired to be able to design and share new
smells from a personal database and create a personal smell
box/bottle.
(2) To support decision making: use smells for a quick
judgment in online shopping (like/dislike can be determined
easily); create smell profiles about holiday places and travel
destinations; smell match maker in dating websites for
allowing a better decision making about going on a date or
not with a person (smell enhanced profiles).
(3) To regulate mood actively/passively: smell to relive
good experiences whenever you want to get in a better
mood; to calm yourself down in stressful moments such as
in traffic jam or at work; as a reminder of past memories
you would have forgotten otherwise but that can cheer you
up when you feel depressed and life seems too difficult.
(4) To combine with other technologies and activities:
integrate smell into radio; combine smell with music such
as with ‘soundhound’ or ‘shazam’ apps; smell-enhanced
advertisement on TV (for food channels); enhance visits of
concerts, theater and performances with smell; allow underwater
smelling when diving.
(5) To combine with everyday objects: enhance wristband
with smell for keeping a preferred perfume lingering; have
special glasses to see and smell the beach; smell-enhanced
jewelry and clothes. One participant imagined her wedding
ring enhanced with the smell of that day.
(6) To make oneself and others aware about body smell: to
avoid embarrassing moments; provide invisible cues to a
person about her/his smell level; quick smell check after
sporting activities.
Comment 35
All 6 ideas are interesting. Of course, what would be welcome next is a set of design case-studies, instantiating the ideas, which diagnose design problems and prescribe design solutions, involving smell technology. See also Concluding Comment.
The first idea matches the experiences in Categories 1 and
2, where particular events/moments in life are associated
with a smell. The desire for capturing and sharing these
experiences enhanced with smell becomes prevalent and
suggests design implications for real-time smell-enhanced
technologies (e.g., mobile phone, photo or video camera).
The second idea can be linked to Category 5, allowing
people to identify and detect a smell. Moreover, smells are
seen as very powerful for supporting quick decision-making
(e.g., smell-enhanced website navigation and searching).
The third idea shows a direct link to Category 9 and the
potential of smell to change mood. Interestingly participants
whose story was in Category 1 or 2 were wishing for the
possibility to capture pleasant smells, for instance from
their childhood, and released to them in the present. This
desire for smell-enhanced technologies or products is also
apparent in the fourth and fifth ideas, where technology,
objects, or even activities can be enhanced through smells
from the past, or actual smells sourced through nature (e.g.,
diving in the ocean). Finally, the sixth idea is linked to
Category 8, aiming to avoid embarrassing moments in
social interactions.
Participants also expressed concerns about future smell
technologies. They were concerned about the possible
misuse of smell when sharing it through the Internet or
mobile phones (e.g., teasing people with smells, how to
trust a smell message), and about the potential manipulation
through smell (e.g., TV ads, online shopping). Some
participants were also afraid to get sick, catch an allergy, or
become addicted if they are exposed to chemical
stimulations from technology. Finally, one participant
raised the question of copyright and ownership of smells
(e.g., ‘can I share others’ smells?’).
Comment 36
What is the thrust exactly of matching ideas to categories? If it is in support of design inspiration and exploration, then this should be made explicit (and an example should be provided to illustrate the relationship). See also Comment 35 and Concluding Comment.
Ideas for technology from HCI researchers
Below we outline the ideas that emerged from the two-hour
brainstorming session prompted by 36 smell stories (one
from each sub-category). Four groups of design ideas
emerged from this session and are described below:
(1) Smell-enhanced performance regulator: a technology
stimulating smell in order to structure the day, taking
activities and moods into account, and combining different
smells to avoid habituation (training and evaluation phase
needed). Smell as a reminder to take a break or as
motivation to keep going a bit longer to meet the deadline
[inspired by #526 ‘White Lilac Sheets’, Category 9].(2) Autonomous smell agent: a technology spreading
ambient cues (e.g., a robot) to guide someone to a certain
place, to build up expectations, and motivate action. Smell
trails in the environment can also make hidden information
accessible, for instance, before entering a room (e.g., smell
warning: tense working atmosphere) [inspired by #801
‘Don’t forget to check your gas stove before you leave the
house’, Category 5].
(3) Reminder alert with smell: a technology to remind us
about important events, birthdays, and appointments.
Although we have reminders on mobile phones and
computers, they are often ignored, snoozed or in the worst
case forgotten about. A smell can provide a pleasant
reminder to say ‘it is time to call your mom’ by presenting
the smell of your favorite dish your mom makes for you.
On the other hand, if more critical, bad smells can be very
powerful as a reminder and are not easily ignored [inspired
by #530 ‘Don’t want to smell that twice’, Category 7].
(4) Smell-enhanced storytelling: a technology that
stimulates storytelling around a digitized version of an
incense stick. A stick was imagined with different layers,
representing smells related to a loved person who passed
away. When friends or family members come together, for
instance at an anniversary year, they can add new smells to
be shared in the group and thus trigger new stories about
the dead person. It is as if looking through a photo album,
telling the stories from the past, and using the smells as
anchor points for keeping the memory alive [inspired by
#672 ‘The Scent of Moving On’, Category 4].
We saw that the smell stories, even if they only provided
limited information (story, story title, context, gender, and
age), triggered vivid discussions, created empathy, and
stimulated the sharing of personal smell experiences. The
four ideas described above provide a starting point for
exploring smell in HCI. The categorization along with
additional background information on smell qualities and
experienced emotions (see supplementary material) can
inspire further explorations of smell technologies.
Comment 37
Maybe here would be a good place to underline the status of the data with respect to its intended use – see also Comments 18, 21, and 22.
DISCUSSION
Our findings about experiences with smell in combination
with the ideas for technologies just presented show several
design opportunities for smell. Below we do not provide
solutions for smell-enhanced technology designs, rather we
illustrate where our findings might be relevant to stimulate
novel designs in existing areas of interest within HCI. We
see three anchor points for smell-enhanced technology.
First, the smell stories in Categories 1 and 2 suggest design
opportunities for remembering and recalling the past. Our
findings might enrich ongoing research on the design for
personal memories. Apart from enhancing research
supporting the capturing and sharing of personal
experiences (e.g., in family relationships [18]) through
smell, our findings support research to support people who
are living with memory loss (e.g., patients with dementia
[32]), where smell can play an important role inremembering the past. An increasing body of research also
explores the potential of digital technologies to support our
memory in everyday tasks (e.g., reminder systems), to
recall past events and experiences (e.g., life-logging tools),
to design end-of-life technologies allowing reminiscence of
passed away people [21], and to record and reproduce
smells [35]. All this research shows the potential of smell to
enrich experiences, for instance by enhancing personal
memories such as photos or videos with smell. Based on
their study of a smell-based photo-tagging system, Brewster
et al. [5] stated that participants asked for personal smells to
be added. The information on how to classify such smells
was still missing; the present analysis allows us to relate
smell qualities to particular types of experiences.
When designing with smell, as for any memory-based
technology, access to such memories has to be considered
carefully to preserve their uniqueness. One participant
wrote: “I could see it being desirable in that it would allow
me to experience the scent whenever I want, but it’s kind of
a two edged sword in that experiencing that scent time and
time again will make it common place” [#513]. The power
of smell might not persist if always available, thus
participants suggested to either restrict the access and
retrieval of smells to special times (e.g., at ‘grandmas
birthday’) or to link them to a certain social setting (e.g.,
smelling only in company with ‘your sister’). This way the
uniqueness of the smell can be preserved.
Second, the stories in Categories 3 to 8 as well as 10 draw
the attention away from past memories and suggest design
opportunities for the present moment. Designing for in-situ
stimulation, the ability to capture and share smells in the
moment, and the capability to mask and neutralize bad
smells creates a vast space for smell interaction design. One
suggestion made by participants was the combination of
smell and social media, such as “An app that would allow
me to store smells, send smells, or attach smells to a picture
that I could post on social media or Instagram or
something”. This supports existing research on the delivery
of smells through the Internet [24]. We draw attention to
three additional design directions concerned with (1) first
time experiences with smell, (2) the power of smell to build
up expectations, and (3) the potential of designing for bad
smells. User experience designers put a lot of effort into
designing ‘out-of-the-box’ and first time experiences to
create positive experiences [13]. Our categorization not
only provides designers with rich descriptions of such first
time experiences, but also describes the related qualities of
smells in combination with descriptors of the experienced
emotions. This can be used to stimulate positive smellenhanced
experiences with technology, build up
expectations, and create anticipation as studied within
experience research [33]. Typically this anticipation stage is
influenced by a variety of aspects (e.g., advertisements,
product descriptions, accounts from existing customers).
Smell stories in Category 10 provide evidence for the
power of smell to build up expectations, create surprise by
exceeding anticipated experiences, and enhance momentary
experiences through capturing and sharing pleasant smells.
Categories 6 to 8 contain stories about bad smells, which
are wished to be neutralized or masked to change the
experience from something negative to something positive.
While the idea of outbalancing smells seems to be
desirable, the design brainstorming session stimulated a
discussion on the usage of bad smell in design, particularly
as part of the design idea (3) Reminder alert with smell.
Designing for bad smells might not seem appropriate at
first, but through intensity manipulation it can open up an
interesting space for design. Similar to a snooze function,
which slowly increases volume, smell stimulations could be
added to certain events (e.g., reminder for mother’s
birthday). Starting with a pleasant smell, it could turn
slowly into something unpleasant if you did not act.
Category 8 also contained stories recounting social
experiences with smell, where the smell of a person or of
other people caused embarrassment or discomfort. Despite
the importance and frequency of social contact in everyday
life, few such stories were shared. They might not seem
meaningful enough to be memorable or to be shared. Yet,
this set of stories holds potential for personal and social
smell-enhanced awareness systems, as well as for wearable
technologies, and smart fabrics. Technology could, as stated
by a participant, “…make the people in those settings feel
more comfortable if I interact with them… My holding my
nose could be insulting and impede communication.”
Third, the smell stories in Category 9 suggest design
opportunities reaching out to the future through positive
stimulation, with potential relevance for wellbeing and
behavior change research in HCI. The stories shared in this
category were about the power of smell to regulate mood,
change attitudes, and behavior. Designing for smell could
be combined with behavior change research in HCI (e.g.,
tools to support healthy nutrition and diet), and thought of
in relation to positive psychology and research on
wellbeing. Seligman and Csikszentmihalyi [28] suggested
that happiness can be learned and cultivated and that
positive psychology can help change how a person feels.
They point to the power of positive emotions for our health,
happiness and wholeness. We would suggest that our
findings add an understanding of the positive emotional
impact of smells that might be a valuable research strategy
in wellbeing research (e.g., for regulating mood).
Comment 38
For this sort of application, one would need to have more confidence in the truth/correctness of the claims of the participants, collected as data – see also Comments 18, 21, 22, and Concluding Comment.
Smell can have a regulating impact on a person’s mood and can, as in
one case explicitly reported, be used to regulate mood
(‘White Lilac Sheets’). The participant wrote, “I guess the
experience could have been enhanced by some kind of
mood moderator. Something that would have sensed my
sadness and filled the room or house with comforting
scents” [#526]. The participant pointed out that technology
would not change the situation to something more positive,
as it just was not a happy time at all, but that it could
support the sad moments in this transitional period of life.
Limitations
We would like to acknowledge three limitations of this
work. First, by using Amazon Mechanical Turk for
recruiting and asking participants to describe personal
relevant experiences, we were limited to the US and do not
know to what extent the smell stories are representative of
more general experiences with smell. We are aware about
cultural and geographical differences (as described by Seo
et al. [29]), which require further studies with a more
diverse group of participants. Second, collecting narratives
by means of an online questionnaire has an influence on
how people narrate their experience and deprives us of the
advantages of an interview situation where we can engage
in a dialogue with the participant to explore the meaning
behind the shared experience in more depth as described by
Bruner [6]. We tried to collect information beyond the
initial trigger of the shared smell stories in order to allow
the establishment of meaningful categorizations and the
creation of a basic understanding of experiences with smell
in HCI.
Comment 39
For issues concerning ‘understanding’ – see Comments 3, 8 and 13 .
Third, our approach provides an overview on the
emerging field of smell-enhanced technologies. Future
studies will, we hope, lead to in-depth research into
experiences with smell inspired by our identified categories.
Comment 40
Such research would also do well to specify one or more design problems and explore the design solutions that smell might inform. In this way might the usefulness of these smell data be used beyond ‘inspiration’ and ‘starting point’ for HCI exploration. See also Comments 7, 9, 10, 34 and 35.
CONCLUSIONS
Despite interactive technologies increasingly disappearing
into our environment (in ubiquitous and mobile computing)
and becoming essential in everyday life, the senses used to
interact with technology are still limited.
Comment 41Presumably in number and not in terms of the percentage of any given modality needed for interaction across the whole of HCI?
We have discussed the opportunities for smell in HCI based on an
analysis of 439 smell stories. We identified 10 primary
categories for stories about experiences with smell, which
help discuss the potential implications for technology.
Implications were drawn from feedback from our
participants envisaging desired connections between their
own personal experience and future smell technology. The
implications for designing for smell were further enriched
through ideas from an initial brainstorming session with
HCI researchers. Our findings provide guidance for smell
enhanced technology design, not only giving a
categorization of the role of smell in personal experiences,
but also extracting the qualities of smell across the smell
stories and the experienced emotions. We argue that this
research enriches existing technology driven research on
smell in HCI and provides a fruitful starting point when
designing for experiences with smell.
Concluding Comment
1. The paper is interesting and certainly opens up a novel modality for interaction as part of HCI. To what extent it actually provides inspiration and a starting point for HCI exploration of the potential for smell remains to be seen.
2. It would be interesting to know how this research could be carried forward, either by the authors or others, to evaluate the support provided by the data, the categories and the ideas for the design activities identified. There follow some suggestions in this respect.
3. Stories are created, as well as told. One way forward for the research, then, is to provide conditions, under which participants create their own stories. Smells from the framework could be generated to test that the experience, which results, corroborates (or not) the findings, incorporated into the framework. This would be an initial move towards validating the framework.
4. Stories can also be acted out, as well as told and created. Another way forward, then, is for researchers to generate smells, which are actually used by participants in some form of interactive behaviour. Again, this would constitute a further move in validating the framework.
5. Finally, stories could be told, created and acted out in the form of interactive behaviour, involved in the diagnosis of design problems and design solutions. For example, we know that smell can serve as an alarm (smoke for fire; bad odour for food, which is ‘off’). Elsewhere, other modalities are used in HCI, for example, vision for misspellings on a computer and audition for newly arrived e-mails. The challenge is to use smell, as a modality, to solve the generic HCI ‘alarm design problem’. In this way, might stories be developed and built on to progress the inclusion of smell in HCI.
ACKNOWLEDGMENTS
This work is supported by the Marie Curie IEF Action of
the European Union (FP7-PEOPLE-2010-IEF) and the
Swiss National Science Foundation (PBBSP1 144196). We
thank our participants and especially Annika Haas for her
valuable support in designing the supplementary material.
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